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The Tale of Bjöldir – Part 1

With each step Bjöldir’s heart pounded. His heavy feet thudded against the cold hard dirt as we pushed forward through the dark wood. An eeriness had fallen upon the place as soon as he had entered only two nights prior. The light of the moon filtered through the tops of the trees and cast down upon him like sharp piercing blades from the heavens.

‘Why must you have left Sandpoint, you old fool’, Böldir quietly muttered to himself ducking beneath the heavy pine limbs that seemed to reach down for him, seemed to have there own agenda to keep him from reaching Weathered Hill. With a hand he turned aside the branches and continued further, into a clearing. With the other hand he clasp the hilt of his father’s sword, Nægling.

‘And just for 100 pieces of gold….’,he let escape from his mouth as he looked up, frozen in place. The full moon shone down on a large hill that made its way from the ground below in a frightening manor. Two bare trees stretched up toward the black sky, their branches like the mangled claws of a dead god. The wind hissed through the trees, and Bjöldir’s dark cape danced with it, flapping as in a panic.

The large roots of the two trees came together in the center of the hill, creating an archway, a gaping maw in the earth, that led deep into the dark hillside. With a deep breath Bjöldir gathered his courage and walked up the hill. The stone facade of the hill was slow to traverse and he used its many edges as holds and footing, and finally reaching the cave, Bjöldir struck a piece of flint, lighting his torch, ducked his head, and entered.


His first step was unsure as loose stones came unearthed from under him, and rolled down the earthen passageway, bouncing and knocking against the tunnel’s floor and walls, echoing in the through the distance. Deeper and deeper he crept through the dusty corridor when the flickering flame of his torch revealed that the cave opened into a room just ahead. Bjöldir was able to stand again, and he flexed his back to relieve the stiffness. His chain mail shirt glimmered in the light of the torch.

It was then he heard wind echoing through the stone, when he realized it wasn’t wind at all. It was dirty, nasty growling. Suddenly his eyes, adjusting to the darkness detected movement from a far corner – a pile of trash and rags leaped up, revealing itself to be a vile desolate creature, small with green skin covered in ugly warts, and a head, shaped like that of a watermelon. It’s eyes reflected the flames of the torch and seemed to Bjöldir to be straight from one of the nine hells. This things filthy clothes were covered in bloodstains, and one of its hands still held the roasted leg of some meat Bjöldir dared not imagine. In its other hand it welded a wicked, deranged short sword, twisted and vile like the soul of the little creature holding it. The thing snarled, showing its many jagged teeth, it shouted something and charged Bjöldir.

Unsheathing his father’s sword, Bjöldir spun at the goblin, the torch roaring in the darkness. With a heavy might he brought it down upon the wicked creature’s head.

Longsword Strike: [url=http://invisiblecastle.com/roller/view/4696186/]1d20=12[/url]+5 = 17

Damage: [url=http://invisiblecastle.com/roller/view/4696187/]1d8=4[/url]+2 = 6

With a crack the sword hit its mark, and the goblin fell to the ground with a thud. Blood pooled up around its lifeless body.


Böldir breathed heavily, ‘Here you are Bjöldir, in the middle of your grand adventure.’, he spoke to himself. This wasn’t what he always imagined when he listened to the stories his fathered told at night during the long winters, he and his three sisters sitting in front of the fire. He sheathed Nægling and bent down to inspect the goblins blood stained pouches. He counted a few pieces of gold before hiding them in his pouch, and took a small glass vial from the goblin. It was filled with thick red liquid, and for a moment the warrior thought it to be blood, until he read the scratched markings on the cork topper. HEAL.

Standing again with the torch high above his head, Bjöldir looked out into the rest of the darkened room. The chamber was empty save for dirt and dust, and a few piles of rags that sat motionless on the ground. He walked around the room with soft footsteps taking the time to peer down two old corridors in the chamber. To the east was a tunnel leading into darkness, its mouth and interior filled with thick dirty cobwebs, it didn’t look as if it had been used in quite a long time. To the west was another tunnel, it smelt of mold and wet hay, but was clean of cobwebs. Holding his torch out to both, he only peered deeper into darkness.


to be continued


What’s the Big Picture? What’s going on in this setting that makes it ripe for adventure. What’s changing, evolving, declining?

 

Emperor Diusennius IV is dead. After 35 years of war, and instability for the land, Rome teeters on an edge of falling into complete darkness, or raising from the ashes to its former self.

 

Olus Vassocius, his 12 year old son, now wears the crown of the empire. At 12 he has yet to receive the ‘Rights of the Magus’ and is deemed unworthy to rule. His mother, Porta Diusennius the former Empress, is being forced to give over the thrown and the empire, to the Senate who demand they are more fit for rule of the Empire.

 

General Augustus Quennethir, Lord Marshall and supreme commander of Rome’s Armies marches on the city. From the north he brings with him 4 legions and is bound and determined to take the crown for his own. Emperor Diusennius IV, was a heated rival of his, and Augustus plans on settling the long score between their two families, with steel.

 

 

What’s the world’s culture? What are the cultural analogs? Analogs can be taken from historical earth, current events or fantasy works.

 

The culture is that of late-12th century Europe and the Mediterranean. The deviation from historical reality lies in that the Roman Empire never fell, that is, until now.

 

What’s the conflict in which the characters are involved? What are the sides? What’s wrong?

 

The characters have been given the charge of restoring the Empire, back to its former glory. They must though, recognize Olus Vassocius as legitimate Emperor of Rome and keep all of Rome’s enemies at bay. They have been branded outlaws and traitors to the state by Lord Marshal-General Augustus Quennethir, and most in the senate.

 

What physical place does this conflict take place in? What ecology, environment, place?

 

Medieval Europe. Towns and castles, forests and mountains. 

 

What’s the name of the most important place in this setting? Not the capital or any dumb shit like that, but THE PLACE where all the action goes down?

 

Rome, both the land beneath their feet, and the ideal in their hearts.

 

What’s the name of a faraway place that folks talk about, dream about or mutter under their breath about?

 

War with the north has never been resolved, and locals are speaking of barbarians on the borders.

 

Who are the antagonists? Who is opposing the goals of the characters?

 

Lord Marshal-General Augustus Quennethir, Nobles, certain Senator Servib Papanto and their loyal followers

 

Imagine all of the characters are standing a room/ruin/field with the antagonists or their minions. What do the antagonists want from that meeting? What do the character want from that meeting? That’s where your game begins.

 

General Augustus Quennethir pleads to the characters, wanting their support in taking the thrown of Rome. The characters in turn, call to him for the traitor that he is, stating that Emperor Vassocius is the rightful ruler, they demand Augustus’ surrender, and exile.

 

Alternately, imagine the characters standing at the scene of some great disaster or calamity clearly caused by one of the antagonists. What’s the disaster? How did it happen? What are the characters going to do about it right now?

 

The City of Scorcaea is smoldering. The Emperor Vassocius is the only cause. The Praetorian Guard, ordered by the new emperor’s hand, in a show of power, burnt the city, and all of its 3000 citizens to the ground. With this show of force, Emperor Vassocius hopes to show all that he means business and his word is law. 

 

The Burning Questions of Mr. Luke Crane.

As we prepare for the beginning of a new year, and the beginning of our first Burning Wheel campaign we have come together to create a world ripe for adventure.

Burning Wheel game designer Luke Crane provided a set of questions for anyone looking to set up a new campaign game world.

What’s the Big Picture? What’s going on in this setting that makes it ripe for adventure. What’s changing, evolving, declining?

– The old Kingdom of Eleráth is gone, and the capital city of Alesia destroyed. The Oracle Crystal, a powerful artifact from the dawn of time that held the sole power of determining the next heir of Eleráth, vanished.

King Anthond III of the Kingdom of Eleráth has been killed by an unnamed assailant, flinging the kingdom into civil war as each of the Noble Houses vie for ultimate power.

Aldus Victarian, Arch Bishop of Eleràth has now laid claim to the thrown, serving as Chancellor of Trabury, and supreme holy leader of the Church of Sacred Fire, the religion of old Eleràth, the Arch Bishop has called forth all believers in this, the churches darkest hour, to rally behind him, in order to procure peace and stabilization for the fracturing kingdom. Aldus uses the stern hand of the church and it’s lucrative tithing bowls to tax the local peasants nearly to starvation, only to train his knights for the holy war that is to come.

Charles Dugal, the uncle of the late King Anthond III, is all but at war with Aldus and his Church of Sacred Fire. Ex-communicated   from the church a decade ago, Charles seeks to unify the Kingdom in the name and honor of the one true King of Eleràth. With an ancient line of nobility that stretches back into the elder days, Charles will use the formidable size of his armies, and the cavalry of legend, to compete against Aldus Victarion in the race to the thrown.

Durian Vandergriff, High Lord of Lionel Castle, and last of the Storm Lords of the South, has waited patient his entire life for this moment. His lands in the south have slowly withered and turned grey over the last few decades. He now leads his armies north toward the Imperials, Aldus Victarion, Charles Dugal, and all that would get in his way of sitting on the Thrown of Kings. An old and deranged man, Durian will lead his armies, and the most sizable navies of the Kingdom to war, in hope that an ancient curse could be lifted from his land, once he becomes King of Eleràth.

King William II, first cousin of the late King of Eleràth, is a sickly man, who now holds title to the thrown. He has a sizable land holding in the east of Eleràth, but is unable to make his way to the Thrown of Kings, that lays deep within territory now controlled by the Holy Church. At the same time, House Vandergriff has waged an all out attack on his lands, saying that he has only false claims to the thrown.

What’s the world’s culture? What are the cultural analogs? Analogs can be taken from historical earth, current events or fantasy works.

The culture is late-12th century Europe. The ancient halls of the dwarves fell eons ago, and lay only claimed by the pages of history. The Dwarves are now a scattered people, living along side man, but whispering of the day they will reclaim their homeland. The elves have all but journeyed to the West. When it was that Eleràth fell, they knew that their teachings were no longer being heard by man, and felt that their time on this world had past. Only a few remain, in scattered locations.

In the Wilderlands of the east, and the dark places of the world still lie the more sinister creatures of shadow.

What’s the conflict in which the characters are involved? What are the sides? What’s wrong?

The characters have been enlisted with House Tydros, a small family house in the east, to fight for independence against house Vandergriff who has proclaimed that after the fall of the king, all lands east of the Riûn River, under the the sovereign control of the Storm Lords. Fort Bessélat,, is currently under siege from Vandergriff when the game begins.

What physical place does this conflict take place in? What ecology, environment, place?

The Fallen Kingdom of Eleràth. The ecology, and environment of Eleràth mirrors that of Europe in the late-12th century.

What’s the name of the most important place in this setting? Not the capital or any dumb shit like that, but THE PLACE where all the action goes down?

The Copper Hills; an area to the east of Eleráth. An area known for its copper leafed trees, flowing golden fields of wheat, and abundant mineral veins, and seat of House Tydros.

What’s the name of a faraway place that folks talk about, dream about or mutter under their breath about?

The ruined city of Alesia. Once the herald of a grand, strong, united Empire. Now the smoldering ashes of crushed dreams, and uncertain futures.

Who are the antagonists? Who is opposing the goals of the characters?

– House Victarion, the noble lords of that house, and the elders of the church of the Sacred Fire.

– House Vandergriff and the armies or that deranged lunatic.

Imagine all of the characters are standing a room/ruin/field with the antagonists or their minions. What do the antagonists want from that meeting? What do the character want from that meeting? That’s where your game begins.

The characters want to prove that House Vandergriff has no claim to the land or the crown, and for them to immediately withdrawal from their siege of Fort Bessélat. The king is dead and William II is the new king! Lord Marshal Ironfoot of House Vandergriff demands that the characters give over their heir Lord Tydros, or lose Fort Bessélat and, meet certain doom at the hand of their army.

Alternately, imagine the characters standing at the scene of some great disaster or calamity clearly caused by one of the antagonists. What’s the disaster? How did it happen? What are the characters going to do about it right now?

All trade caravans from the Copper Hills that are to be delivered to Fort Bessélat, and its surrounding town have been intercepted by Vandergriff raiding parties. The town of Fort Bessélat sits burning, its people are imprissoned, or worse at the hands of the tyrannical Durian Vandergriff. Its people are murdered and dismembered, hung up along the walls, and left for the ravens.

1. What type of magic exists in this world? Pick one or two of the magic systems: Faith (and Blasphemous Hatred), Sorcery (and Abstraction), Natural Magic, Spirit Binding, Summoning, Enchanting.

Faith, Sorcery, and the rare, rare occurrence of Enchanting.

If Sorcery is used, what’s it’s idiom? Does it require speech? Gestures? 

Speech

If Sorcery is used, what spells are available? Which spells are inappropriate to the game world?

All spells in the Burning Wheel Gold book.

If is Faith used, what is the Faith idiom? What are the religions? Is Faith universal or does it only affect believers?

There are three (and a half) religions.

The Church of the Sacred Fire, preaching a monotheistic vision of cleansing by fire. It has one authoritative Arch Bishop that interprets visions from ‘the god’ and translates them for the masses. The Bretons have their own form of this religion, not disciplined by the Arch Bishop and is much more ‘anglican’ in manner.

The Nords of the north still worship the old gods. They have several spirits in nature in which they confer with, and large bodies of water serve very important roles in their day to day rituals.

The Easterlings follow a god-king bound to unite the world under his divine rule. Their practices are the most foreign to the people of Eleràth.

Faith affects all. Its the power of the faithful that provide the energy for the prayers.

2. What character stocks are in play in this world? Which are restricted and why?

Man, Elf, Dwarf. Elves are rare.

3. Will you allow only character burns or will you allow monster-burned characters as well?

For the most part, no.

 

4. What cultural traits apply to the characters of this game world? Pick three character traits for each culture.

Imperials – House Victarion,the original inhabitants of central Eleràth- Learned, Greedy, Big Boned.

Lords of Storm – House Vandergriff and the men of the south- Call of the Sea, Impulsive, Driven.

Nords – the inhabitants of Freelands of the frozen north- Large, Bearded, Confident.

Bretons — Love of the Horse, Passionate, Bound by Honor.

Easterlings -Those who call the deserts to the east home- Superstitious, Ambidextrous, Predatory

Tydrosians -Those who can trace their lineage back to the original inhabitants of the Copper Hills- Tall, Proud, Raven Haired.

5. What’s your Resources cycle? 1 month, seasonal, 6 months, annual? What’s the game world’s currency? Who collects the taxes? What do people do for work? What’s the major economy? What’s the black market economy?

The resource cycle will be seasonal. Each local lord is responsible for collecting taxes at the end of each season. The people unaffected by the war still have a largely agriculturally based economy, and a large mercantile society reflected by this, where as in other places, supporting the war has turned into the main economy. The currency still excepted are the old coins of Eleràth, know as a Crown.

6. Material world: What weapons and armor are available? Are some weapons and armor restricted to certain cultures or character stocks? What property is available? Are resources and gear otherwise restricted?

Character equipment will be limited as to their stock and available resource points at character creation. Once the game begins the narrative will determine what is to be available, but at the start no particular item is all together restricted.

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